![]() ![]() Increases to +10 for Swordmasters.Īstra: Learned by Swordmasters as an Occult skill, must use an Occult Scroll to obtain. Not much to say other than having a higher chance to do a critical attack. ![]() If taking into account the skill Astra and the Brave Sword, the total number of attacks possible are 40!!Ĭritical +5/10: Learned by Myrmidons. This skill is great for Swordmasters as being able to perform more attacks equals more damage, potential to crit, and activate skills. Allows used to perform a consecutive attack upon activation regardless of speed differences. Not much more to say other than its fantastic.Īdept: Innate skill of the Swordmaster class. it's a fantastic skill as it is the only means of doubling enemies in the game. Pursuit: An innate skill of the Myrmidon class. Again, this further emphasizes to avoid incoming attacks and the crit chance give them the possibility of dealing high amounts of damage, especially with weapons such as the Killing Edge, the Wo Dao, and the Brave Sword. A unique attribute to the class, being one that specializes in only one weapon, is given an innate crit and avoid chance that varies from title to title. Swordmasters retain the strengths of the Myrmidon class but further emphasizes them with their high caps in Speed and Skill while retaining their general weaknesses. Coupled with this are their poor Defense and Resistances, they aren't able to survive an onslaught of hard hitting attacks, even with their decent HP. ![]() The average Strength of Myrmidons prevents them from inflicting meaningful damage to heavily armored units such as Knights and Wyvern Riders, meaning they rely on specific weapons to reliably hurt them. As one may expect from something that is incredibly fast, they're attack power isn't great, usually average. This, combined with their advantage over axe users, make it incredibly easy for them to overpower Fighters and Brigands are known to not have very high accuracy. Thanks to their high Speed, the have some of the highest avoid rates in the series. ![]() It's incredibly rare for Myrmidons to not hit their target or double them. The class is defined by having superior Speed and Skill compared to other classes. In Fates, they are high ranking soldiers of Hoshido, demonstrated with the armor they don. Possessing all of the traits that the Myrmidons possess and exemplify them fully, including clothing that allows for further swiftness and mobility. Swordmasters, as their name implies, are absolute masters of the sword. They are also seen as the Hoshidan counterpart to the Mercenary class. In this game, they are less of wandering swordsmen and are more of common foot soldiers, with that outfit showing that they are still in training. In Fates, the class is renamed to Samurai and is a Hoshidan class, referencing the Samurai warriors of Japan and considering Hoshido's Japanese theme, it fits naturally. Modern uses of the term "myrmidon" is someone who follows a cause without question or doubt, referring to their dedication to either their Blade or other purpose. The name myrmidon, refers to the Thessalian warriors led by Achilles that seized Troy. The character Navarre, from the very first Fire Emblem game, is often seen as the character that that created the archetype for the Myrmidon in terms of appearance and gameplay despite first being of the Mercenary class. Myrmidons' are swordsmen who have origins that range from mercenaries (Navarre, Rutger) or royalty in hiding (Ayra, Joshua), but with the Blade in hand, few are capable of standing in their way. ![]()
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